Memory Management
Resume: When this is on, Resume mode is enabled.
Resume mode
This resumes the setting state at the previous power-off operation. This setting is only available for the switcher processor and panel.
The Resume mode is only valid when the switcher or control panel is selected for the setting. In this case, the initial status of the control panel applies only to the key bus delegation button settings.
Custom: When this is on, Custom mode is enabled.
When Custom mode is selected, in each of the <Setup> group and <Initial Status> group, select one of the following.
User: Start up using the user data previously saved with [Setup Define] for the Setup or Initial Status.
Factory: Start up with the factory default settings for the Setup or Initial Status.
To confirm the settings, press [Execute].
When [Execute] is pressed, a confirmation message appears.
Select [Yes].
The start-up state settings are saved.
If you want to cancel the setting changes without saving them, press [Clear].
After selecting the devices the settings apply to, in the System>Start Up menu, press [Setup Define].
A confirmation message appears.
Press [Yes].
This saves the setup settings for the selected devices in non-volatile memory within the respective devices.
After selecting the devices the settings apply to, in the System>Start Up menu, press [Init Status Define].
A confirmation message appears.
Press [Yes].
This saves the initial status settings other than the "setup" settings for the selected devices in non-volatile memory within the respective devices. For the control panel, only the key bus delegation buttons are saved.
Setting automatic loading of register data at power on (autoload function)
To have specified data read in at power on, in the System >Start Up menu, press [Power On File Load], turning it on. This enables the autoload function. When the autoload function is enabled, a directory "PWON_LD" appears in the corresponding File menu.
Saving Files Recalled by Autoload
If you save effect setting data, frame memory image files and so on in the PWON_LD directory on the hard disk, when the system is powered on this data is recalled automatically. To save the data to be recalled by the autoload function, use the menu for operations on individual files.
The following data can be loaded by the autoload function.
• Keyframe effect setting data
• Snapshot setting data
• Wipe snapshot selling data
• DME Wipe snapshot setting data
• Key snapshot setting data
• Shotbox setting data
• Macro setting data
• Macro attachment data
As example, how to save snapshot data, use the following procedure.
1. Select Snapshot File menu 7131.
2. In the device selection area on the left, select [Register].
3.In the device selection area on the right, select [HDD]. Be sure to select [HDD] as the saving destination.
4. Select the PWON_LD directory.
The PWON_LD directory is automatically created when [Power On File Load] is set to On in the System>Start Up menu. If set to Off, the directory does not appear.
5. Select the data to be saved, and the file where to save it.
Reset: Reset the device.
A reset is applied to the selected device causing it to be restarted in the start-up state.
All Clear: Initialize memory.
When you selected [All Clear], all memory in the device is cleared, including snapshots, keyframe effects, setup, and so on, and the device returns to its factory default settings. However, the Network Config, Format, Start Up, and Date/Time settings are not initialized.
Press [Execute].
A confirmation message appears.
The status area shows the version of the software installed in each device.
Detail Information menu displays the detailed information on the software and firmware installed in the currently selected device related to installed boards.
BZS-9250 | Simple P/P software |
BZS-9420 | Color corrector software |
To use the software listed above, you are required to enter an install key which validates the software. (If the software has been factory installed, the install key is not required.)
To obtain a key, you may need to submit the unique device ID of the switcher you are using. You can check the unique device ID in the Install/Unit Config menu of the switcher.
When you have the install key, carry out the following procedure.
In the System>Install/Unit Config menu select the device for which you want to register the license.
Press [License].
The License menu appears.
Press directly on the name of the software you want to license (the Condition box is blank).
Press [License Management].
The License Management menu appears.
Press [Activate License].
A keyboard window appears.
Enter the 16-character install key you have been given, and press [Enter].
A license registration completed message appears.
Press [OK].
The status area Condition box shows "Active."
After restarting, the licensed software is now available for use.
To cancel the license registration
Press [Deactivate License].
A confirmation message appears.
Press [Yes].
A license registration canceled message appears.
Press [OK].
The status area Condition box showing "Active" changes to blank.
After restarting, the software for which the license registration has been canceled is no longer available.
BZS-9471 | Texture lighting software (for BKDS-9470) |
BZDM-9050 |
Texture lighting software (for MVE-9000) |
To use the software listed above, you are required to enter an install key which validates the software. (If the software has been factory installed, the install key is not required.)
To obtain a key, you may need to submit the unique device ID of the MVE/BKDS you are using. You can check the unique device ID in the Install/Unit Config menu of the MVE/BKDS.
Copy all directories of the softwarepack to the root directory of your memory device. (Software Pack)
Insert the memory card holding the software into the memory card slot.
For each connected device, this list shows the device name, current software version (Current) and the latest version that can be installed (Install, Title).
OK: Installation already completed.
On: Selected for installation, but not completed.
Error: An error occurred during installation.
Cancel: Installation canceled.
For the device selected in the upper list, this shows an automatically detected list of software that can be installed on the particular device. Software selected as a candidate for installation in the upper list is marked in the lower list with an asterisk.
To change the items to be installed, select the relevant device in the upper list. The display of the lower list changes according to the selected device. To display all related software press [Display All Software], turning it on. Not just the automatically detected software, but the names of all related software for the selected device appear.
In the lower list, select the software you want to install.
The selection is reflected under "Install" and "Title" in the upper list.
The "Install" box shows "On," confirming that this is to be installed. To cancel this installation setting, press "Install" once more, making the box blank.
Select all software to be installed.
A confirmation message appears.
Press [Yes].
This carries out the installation. When it completes normally, the "Install" box shows "OK."
The status area shows the device name and the currently selected color correction function name.
In the <CCR Config> group, select either of the following.
Spot CCR: Enable the spot color adjustment function.
Secondary CCR: Enable the secondary color correction function.
Press [Execute].
A confirmation message appears.
Select [Yes].
This resets the device and switches the function.
The color correction settings are all reinitialized.
Adding user texture patterns
You can add user created texture patterns to the repertory of texture patterns with which the spotlighting function enables the light falls on the image surface.
This function is not supported on the MVE-8000A.
The procedure for adding a texture pattern is as follows.
Prepare the texture file
To prepare a texture file
Create a texture file meeting the following conditions, and save it on a memory card.
File format: Windows bmp ("bitmap") (extension: bmp, 24-bit RGB)
File name: alphanumeric (maximum 8 characters) + extension (bmp)
Example: wood_01.bmp
Image size (horizontal × vertical): 128 × 128 to 1024 × 1024 pixels
The maximum number of texture files that can be handled by the system is related to the image size of the texture files, as shown in the following table (when all images are the same size).
Notes
• Different image sizes can be combined, but this affects the total number of texture files that can be handled.
• The number of texture files that can be handled may be reduced, depending on the way in which they are stored in memory .
• For a texture file with an image size outside the specification, the minimum enclosing image size is applied (see table above), and the region below and to the right is filled with black.
Example: a 300 × 200 pixel texture file is treated as 512 × 256 pixels.
Displays the free texture memory space
This shows the available memory space in units of 128x128 pixels. (A maximum of 64 units of memory space is available)
This shows the texture numbers (101-164) registered in the texture package.
The list Capacity shows the file size in the unit of 128x128 pixels.(a maximum of 64 units of texture files can be registered.)
By pressing this button to display the popup window, you can select a directory on the memory card.
This shows the texture files stored on the memory card.
If a texture file is stored in a directory, press the directory selection button and select the directory in the popup window, to show a list of file.
The list Capacity shows the file size in units of 128x128 pixels.
Grid display of memory capacity
This shows how the texture files are stored in memory (an 8x8 grid, of 64 squares, each equivalent to 128x128 pixels). And this shows the location where the texture files are stored in memory by bold frames. The grid for the texture file selected in the texture number list is shown in amber.
Pressing this button assigns the texture file selected in the texture file list to the number selected in the texture number list.
Pressing this button deletes the texture file assigned to the number in the texture number list.
Pressing this button creates the texture package.
Create a texture package
To use a user-provided texture pattern with the spotlighting function, it is necessary to convert the texture files to vector files for bump mapping. This Operation is referred to as "creating a texture package."
Use the following procedure.
Insert the memory card holding the texture file into the memory card slot.
Select a DME for which the spotlighting license is valid.
Press [Texture Package].
In the texture number list:
• Press directly on the list in the Status area to select the number for which you want to register the texture package.
• Press the arrow keys to scroll the reverse video Cursor to select the number for which you want to register the texture package.
• Turn the knob to select the number for which you want to register the texture package.
Knob |
Parameter |
Adjustment |
Setting values |
1 |
Texture No |
Texture number selection |
101 to 164 |
• Press directly on the list in the Status area to select the texture file
• Press the arrow keys to scroll the reverse video Cursor to select the texture file.
• Turn the knob to select the texture file.
Knob |
Parameter |
Adjustment |
Setting values |
2 |
No |
Texture file selection |
1 and upwards a) |
a) The range of the setting values depends on the number of saved files on a memory card.
In the <Texture Pattern> group, press [Select].
This assigns the texture file selected to the number selected, and Updates the texture number list.
The grid display of memory capacity shows the location where the texture files are stored in memory by bold frames. The grid portion for the texture file selected in the texture number list is shown in amber.
Repeat these steps to assign all of the texture files to texture packages.
• If you assign a texture file that is already in the texture number list to a different texture number, then the previous assignment is deleted. (It is not possible to assign the same texture file to two or more different texture numbers.)
• In the following cases, texture file assignment is not possible.
-If there is no available memory space ("The rest of the capacity:0" appears)
-If the selected texture file is too large to fit in the available memory space
To delete a texture file assignment
Select the texture file (multiple selections are not possible) you want to delete in the texture number list, and in the <Texture Pattern> group press [Delete].
To create the texture package, press [Make Package].
A confirmation message appears. Select [OK].
The texture package is created in the same location as the texture file is stored on the memory card (extension: zsp, file name generated automatically).
If you remove the memory card on which the texture file is stored, it is not possible to create the texture package.
If a texture package is already present on the memory card, it is overwritten by a new texture package.
If you carry out these steps without having assigned even one texture file, it is not possible to create a texture package.
If there is insufficient space on the memory card to store the texture package, an error message appears, and the process is aborted. If this happens, delete unwanted files from the memory card using your Computer, so that there is enough free space on the memory card, and repeat the process. (As a guide, the space required is approximately equal to total number of bytes of the texture files assigned.)
Install the texture package
Insert the memory card holding the texture package into the memory card slot
Press [Install]
The install menu appears, and the status area shows the list of the texture packages stored on the memory card.
Select the texture package you want to install.
Only one texture package can be installed. If you use [All] or [Plural] to select more than one texture package, in the installation procedure each package overwrites the preceding package and only the last installed package is valid.
To carry out the installation press [Execute].
A confirmation message appears.
Select [Yes].
With the knobs, adjust the following parameters.
Parameter group [1/2]
Knob | Parameter | Adjustment | Setting values |
1 | Hour | Hour | 0 to 23 |
2 | Min | Minute | 0 to 59 |
3 | Sec | Second | 0 to 59 |
Parameter group [2/2]
Knob | Parameter | Adjustment | Setting values |
1 | Month | Month | 1 to 12 |
2 | Day | Day | 1 to 31 |
3 | Year | Year | 2000 to 2037 |
The set date and time appears in the "Set" box in the status area.
Press the [Set Date/Time] button.
This sets the current time to the date and time set in previous step, and the setting in the "Current" box of the status area changes accordingly.
Displaying memory card information
To display the memory card capacity and device name, insert the memory card into the memory card slot.
In the <USB Storage Device> group press [Refresh].
Format a memory card before using it for the first time.
Insert the memory card in the memory card slot.
Select the USB device.
Press [Format].
A confirmation message appears.
To carry out the formatting, press [YES].
Without this setting, you cannot install software or use the "Memory Card" item in the File menu to access a memory card on a storage device connected to the USB device.
Select the USB device you want to set as primary.
Press [Set Primary].
To reload a USB driver, press [Reload USB Driver].
If even after this operation the memory card is not recognized, remove the memory card and reinsert it, then try again.
Initializing the hard disk
If a file System corruption error has occurred on the hard disk, you should initialize the hard disk.
Use the following procedure.
In the System>Maintenance menu, press [HDD Format].
When the hard disk is operating normally, pressing [HDD Format] has no effect.
An initialization confirmation message appears.
To execute the initialization Operation, press [Yes]. To cancel, press [No].
If you have pressed [Yes], the hard disk initialization Operation is executed, and a finished message appears. If you have pressed [No], the initialization Operation is canceled, and the System>Maintenance menu appears again.
Locking the setup menu settings
To protect the data, you can inhibit operations in selected setup menus. (It is not possible to lock the Setup Operation Lock menu.)
In the <VF Group> group, select the group including the desired menu.
The status area shows a list of menu numbers and menu names in the selected group.
Subsequent lock operations apply within the group selected here.
• Press directly on the list in the status area, to select the menu or the set of menus as candidates for the locking operation.
• Use the arrow keys to scroll the reverse video cursor, to select the menu or the set of menus as candidates for the locking operation.
• Turn the knobs, to select the menu or the set of menus as candidates for the locking operation.
Knob | Parameter | Adjustment | Setting values |
1 | No | Selection of a menu by its number in the list | 1 and upwards |
2 |
Num |
Selection of number of menus in the list |
1 and upwards |
• To select all setup menus within the selected group, press [ALL].
Press [Lock Item Select].
This makes the selected menus candidates for locking and a padlock icon appears in the "Lock" box (in the unlocked state) .
If there are already one or more locked menus, selection of lock candidates is not possible .If you want to select lock candidates, first remove the lock.
After selecting a menu, press [Lock Item Select] once more, to clear the Lock box.
To deselect all lock candidates in the selected VF group press [Lock Item All Clear].
To select an opened setup menu for locking
Open the menu you want to lock , press Lock Item Select button at the lower left.
The Lock Item Select button turns red and a padlock icon appears.
This selection is reflected in the lock candidate list in the Setup Operation Lock menu.
If there are already one or more locked menus, selection of lock candidates is not possible. If you want to select lock candidates, first remove the lock in the Setup Operation Lock menu.
In this case, the indication of the Lock Item Select button changes as follows.
When
the displayed menu is locked.
When
a menu other than the displayed menu is locked.
Press [Lock].
Enter the password with a maximum of 16 characters and press [Enter]. If the password is correct, the menus selected in the list of candidates are all locked. The padlock icon changes to the locked state.
Releasing the lock
When a lock is already applied, use the following procedure.
Press [Lock]. A keyboard window appears.
Enter the password. If the password is correct, the lock is released, and the padlock icon disappears.
If the password is correct, a keyboard window labeled "New Password" appears.
Enter the new password, and press [Enter].
Enter the new password once more, for confirmation. This sets the new password.