Memory Management
Resume: When this is on, Resume mode is enabled.
Resume mode
This resumes the setting state at the previous power-off operation. This setting is only available for the switcher processor and panel.
The Resume mode is only valid when the switcher or control panel is selected for the setting. In this case, the initial status of the control panel applies only to the key bus delegation button settings.
Custom: When this is on, Custom mode is enabled.
When Custom mode is selected, in each of the <Setup> group and <Initial Status> group, select one of the following.
User: Start up using the user data previously saved with [Setup Define] for the Setup or Initial Status.
Factory: Start up with the factory default settings for the Setup or Initial Status.
To confirm the settings, press [Execute].
When [Execute] is pressed, a confirmation message appears.
Select [Yes].
The start-up state settings are saved.
If you want to cancel the setting changes without saving them, press [Clear].
After selecting the devices the settings apply to, in the System>Start Up menu, press [Setup Define].
A confirmation message appears.
Press [Yes].
This saves the setup settings for the selected devices in non-volatile memory within the respective devices.
After selecting the devices the settings apply to, in the System>Start Up menu, press [Init Status Define].
A confirmation message appears.
Press [Yes].
This saves the initial status settings other than the "setup" settings for the selected devices in non-volatile memory within the respective devices. For the control panel, only the key bus delegation buttons are saved.
Reset: Reset the device.
A reset is applied to the selected device causing it to be restarted in the start-up state.
All Clear: Initialize memory.
When you selected [All Clear], all memory in the device is cleared, including snapshots, keyframe effects, setup, and so on, and the device returns to its factory default settings. However, the Network Config, Format, Start Up, and Date/Time settings are not initialized.
Press [Execute].
A confirmation message appears.
The status area shows the version of the software installed in each device.
Detail Information menu displays the detailed information on the software and firmware installed in the currently selected device related to installed boards.
BZS-9250 | Simple P/P software |
BZS-9420 | Color corrector software |
BZS-9471 | Texture lighting software (for BKDS-9470) |
BZDM-9050 |
Texture lighting software (for MVE-9000) |
To use the software listed above, you are required to enter an install key which validates the software. (If the software has been factory installed, the install key is not required.)
To obtain a key, you may need to submit the unique device ID of the switcher you are using. You can check the unique device ID in the Install/Unit Config menu of the switcher, using the following procedure.
When you have the install key, carry out the following procedure.
In the System>Install/Unit Config menu select the device for which you want to register the license.
Press [License].
The License menu appears.
Press directly on the name of the software you want to license (the Condition box is blank).
Press [License Management].
The License Management menu appears.
Press [Activate License].
A keyboard window appears.
Enter the 16-character install key you have been given, and press [Enter].
A license registration completed message appears.
Press [OK].
The status area Condition box shows "Active."
After restarting, the licensed software is now available for use.
To cancel the license registration
In the System>Install/Unit Config menu select the device for which you want to cancel the license registration.
Press [License].
The License menu appears.
Press directly on the name of the software for which you want to cancel the license registration (the Condition box shows "Active").
Press [License Management].
The License Management menu appears.
Press [Deactivate License].
A confirmation message appears.
Press [Yes].
A license registration canceled message appears.
Press [OK].
The status area Condition box showing "Active" changes to blank.
After restarting, the software for which the license registration has been canceled is no longer available.
Copy all directories of the softwarepack to the root directory of your memory device. (Software Pack)
Insert the memory card holding the software into the memory card slot.
In the Install/Unit Config menu, press the [Install] button.
The Install menu appears, showing a list of the software contained in the memory card.
Select package to be installed.(Details about order)
To carry out installation, press [Execute].
A confirmation message appears.
Select [Yes].
The status area shows the device name and the currently selected color correction function name.
In the <CCR Config> group, select either of the following.
Spot CCR: Enable the spot color adjustment function.
Secondary CCR: Enable the secondary color correction function.
Press [Execute].
A confirmation message appears.
Select [Yes].
This resets the device and switches the function.
The color correction settings are all reinitialized.
Adding user texture patterns
You can add user created texture patterns to the repertory of texture patterns with which the spotlighting function enables the light falls on the image surface.
This function is not supported on the MVE-8000A.
The procedure for adding a texture pattern is as follows.
Prepare the texture file
To prepare a texture file
Create a texture file meeting the following conditions, and save it on a memory card.
File format: Windows bmp ("bitmap") (extension: bmp, 24-bit RGB)
File name: alphanumeric (maximum 8 characters) + extension (bmp)
Example: wood_01.bmp
Image size (horizontal × vertical): 128 × 128 to 1024 × 1024 pixels
The maximum number of texture files that can be handled by the system is related to the image size of the texture files, as shown in the following table (when all images are the same size).
Notes
• Different image sizes can be combined, but this affects the total number of texture files that can be handled.
• The number of texture files that can be handled may be reduced, depending on the way in which they are stored in memory .
• For a texture file with an image size outside the specification, the minimum enclosing image size is applied (see table above), and the region below and to the right is filled with black.
Example: a 300 × 200 pixel texture file is treated as 512 × 256 pixels.
Displays
the free texture memory space
This shows the available
memory space in units of 128x128 pixels. (A maximum of 64 units of memory space
is available)
This
shows the texture numbers (101-164) registered in the texture package.
The
list Capacity shows the file size in the unit of 128x128 pixels.(a maximum of 64
units of texture files can be registered.)
By
pressing this button to display the popup window, you can select a directory
on the memory card.
This shows the texture files stored on the
memory card.
If a texture file is stored in a directory,
press the directory selection button and select the directory in the popup
window, to show a list of files.
The list
Capacity shows the file size in units of 128x128 pixels.
Grid
display of memory capacity
This shows how
the texture files are stored in memory (an 8x8 grid, of 64 squares, each
equivalent to 128x128 pixels). And this shows the location where the texture
files are stored in memory by bold frames. The grid for the texture file
selected in the texture number list is shown in amber.
Pressing this
button assigns the texture file selected in the texture file list to the number
selected in the texture number list.
Pressing this
button deletes the texture file assigned to the number in the texture number
list.
Pressing this
button creates the texture package.
Create
a texture package
To use a user-provided texture
pattern with the spotlighting function, it is necessary to convert the texture
files to vector files for bump mapping. This Operation is referred to as "creating
a texture package."
Use the following procedure.
Insert
the memory card holding the texture file into the memory card slot.
Select a DME for which
the spotlighting license is valid.
Press [Texture
Package].
In the texture
number list:
• Press directly on the list in the Status area to select the number for which you want to register the texture package.
• Press the arrow keys to scroll the reverse video Cursor to select the number for which you want to register the texture package.
• Turn the knob to select the number for which you want to register the texture package.
Knob |
Parameter |
Adjustment |
Setting values |
1 |
Texture No |
Texture number selection |
101 to 164 |
• Press directly on the list in the Status area to select the texture file
• Press the arrow keys to scroll the reverse video Cursor to select the texture file.
• Turn
the knob to select
the texture file.
Knob |
Parameter |
Adjustment |
Setting values |
2 |
No |
Texture file selection |
1 and upwards a) |
a) The range of the
setting values depends on the number of saved files on a memory card.
In the <Texture Pattern> group, press
[Select].
This assigns
the texture file selected to the number selected, and Updates the texture number
list.
The
grid display of memory capacity shows the location where the texture files are
stored in memory by bold frames. The grid portion for the texture file selected
in the texture number list is shown in amber.
Repeat these steps to assign all of
the texture files to texture packages.
• If
you assign a texture file that is already in the texture number list to a
different texture number, then the previous assignment is deleted. (It is not
possible to assign the same texture file to two or more different texture
numbers.)
• In
the following cases, texture file assignment is not possible.
-If there is no available memory space ("The rest of the capacity:0" appears)
-If the selected texture file is too large
to fit in the available memory space
To
delete a texture file assignment
Select the
texture file (multiple selections are not possible) you want to delete in the
texture number list, and in the <Texture Pattern> group press [Delete].
To create the texture package, press [Make Package].
A
confirmation message appears. Select [OK].
The texture
package is created in the same location as the texture file is stored on the
memory card (extension: zsp, file name generated automatically).
If you remove the memory card on which the
texture file is stored, it is not possible to create the texture package.
If a texture package is already present on
the memory card, it is overwritten by a new texture package.
If you carry out these steps without
having assigned even one texture file, it is not possible to create a texture
package.
If there is insufficient space on the
memory card to store the texture package, an error message appears, and the
process is aborted. If this happens, delete unwanted files from the memory card
using your Computer, so that there is enough free space on the memory card, and
repeat the process. (As a guide, the space required is approximately equal to
total number of bytes of the texture files assigned.)
Install the texture package
Insert
the memory card holding the texture package into the memory card slot
Press
[Install]
The
install menu appears, and the status area shows the list of the texture packages
stored on the memory card.
Select
the texture package you want to install.
Only
one texture package can be installed. If you use [All] or [Plural] to select
more than one texture package, in the installation procedure each package
overwrites the preceding package and only the last installed package is valid.
To
carry out the installation press [Execute].
A
confirmation message appears.
Select
[Yes].
With the knobs, adjust the following parameters.
Parameter group [1/2]
Knob | Parameter | Adjustment | Setting values |
1 | Hour | Hour | 0 to 23 |
2 | Min | Minute | 0 to 59 |
3 | Sec | Second | 0 to 59 |
Parameter group [2/2]
Knob | Parameter | Adjustment | Setting values |
1 | Month | Month | 1 to 12 |
2 | Day | Day | 1 to 31 |
3 | Year | Year | 2000 to 2037 |
The set date and time appears in the "Set" box in the status area.
Press the [Set Date/Time] button.
This sets the current time to the date and time set in previous step, and the setting in the "Current" box of the status area changes accordingly.
Format a memory card before using it for the first time.
Insert the memory card in the memory card slot.
Select the USB device.
Press [Format].
A confirmation message appears.
To carry out the formatting, press [OK].
Without this setting, you cannot install software or use the "Memory Card" item in the File menu to access a memory card on a storage device connected to the USB device.
Select the USB device you want to set as primary.
Press [Set Primary].
To reload a USB driver, press [Reload USB Driver].
If even after this operation the memory card is not recognized, remove the memory card and reinsert it, then try again.
Initializing the hard disk
If a file System corruption error has occurred on the hard disk, you should initialize the hard disk.
Use the following procedure.
In the System>Maintenance menu, press [HDD Format].
When the hard disk is operating normally, pressing [HDD Format] has no effect.
An initialization confirmation message appears.
To execute the initialization Operation, press [Yes]. To cancel, press [No].
If you have pressed [Yes], the hard disk initialization Operation is executed, and a finished message appears. If you have pressed [No], the initialization Operation is canceled, and the System>Maintenance menu appears again.